Free Fire Clash Squad PATCH NOTES all details about patch note and all gun skin and gun full details include new emotes and map details

 PATCH NOTES: OPERATION CHRONO


For Season 4, we're making significant matchmaking changes in accordance with increment the nature of each match played. In this new season, premade groups will be coordinated against one another. After the update, the group development of the two crews ought to be more adjusted. This should make each adjust of Clash Squad more agreeable and serious. " 

Conflict Squad Store Adjustment. 

Diminished Rank Shield for premade crews. 

Players will get additional Rank Shields after positioning up. 

Premade crews will presently be organized to coordinate against other premade crews.


Weapon and Balance

New Weapon - Vector Akimbo

Available in Classic & Clash Squad

Damage: 22

Magazine: 30

Rate of Fire: 0.08

Attachments: Muzzle, Stock

“Akimbo” - Players can hold one Vector in each hand. 


M4A1 

Available in Classic & Clash Squad

Damage: 28->29

Rate of Fire: +5%

Effective Range: +12.5%

Max Recoil:-14%


P90

Available in Classic & Clash Squad

Damage: 23->24

Recoil: -11%

Advanced Weapons

"Since we've delivered the Advanced Attachments, we've been checking intently on the presentation of every weapon with their novel connection. Despite the fact that weapons with cutting edge connections perform adequately well, they're temperamental on the grounds that finding the Advanced Attachments are an over the top issue. We're supplanting the Advanced Attachments with Advanced Weapons so players can appreciate the force of these uncommon drops without expecting to search for the connections."


New Currency > Bermuda Shells.

New in-game item > Firework.

Music Arcade is now available inside the training grounds.

Dynamic Lighting - The lighting of the Training Grounds will adjust based on real-time lighting. 


Gameplay

Electric Surfboard

Speed and Mechanism Adjustment

“The electric surfboard is currently a bit too mobile for opponents to counterplay. We’re slowing its speed and adding some cooldowns to reduce the gap closing power of the surfboard. Players should no longer see others flying across the map with the surfboard after the update.”

The surfboard will now be unequipped upon taking damage.

Added cooldowns for:

• Activating the surfboard

• Speed Boost

• Jumping


System

Fire Pass

New Interface & Missions

“It has been a while since we’ve given our Fire Pass an update. In this patch, we’re updating the interface for Fire Pass missions so players can get a better view of their progress during each season. In the upcoming season, we’ll be adjusting the mechanism of the missions so players can get a smoother experience leveling up their Fire Pass. Stay tuned for more information.”


Brand new interface for the Fire Pass Missions.

Replaced Veteran and Elite missions with weekly missions.


In-game HUD

New page at the main Lobby

“You can now save up to two sets of in-game HUD for different game modes. You guys asked and we delivered.”


Players can now have 2 sets of saved HUD.

 

Rank Mode Interface

Added entrance in the main Lobby

“We’re adding a special page for rank mode this patch. In this brand new interface, you guys can view your stats and the season rewards for Battle Royale and Clash Squad rank mode. You  can also compete to see who reaches the top of the leaderboard first!”

Brand New Rank Interface now available!

In-Game Utilities Menu

Available in the Settings Menu

“We’re allowing you guys to rotate the utility menu so you can adjust the utilities HUD anywhere on the screen.”



Players can now rotate the utility menu HUD in-game.


Free Fire Partners

Free Fire Partner program now available

“You will now be able to see all Free Fire Partners with their special badge in-game. Spot them out and show them your favorite emote!”


Free Fire Partners will now receive a special in-game badge.


Bug Fix and Optimizations

• Optimized the kill camera for the Battle Royale Mode.

• Optimized in-game tires so players can control their motion while airborne.  

• Players can now re-follow the jumpmaster while parachuting.

• Most secondary weapons will now show display on players’ model.

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